Pick any Caveat Academy unit quiz, a Protégé topic, your own questions or a set the Studio writes. Students join with a six-letter code, no accounts. Three ways to play, and a one-line why after every question.
Multiple choice, two to six answers each, up to 60 questions a game.
Every Caveat Academy course, 212 of them, with each unit's quiz. The one-line why comes from the course.
The quiz items Pip has to pass in Caveat Protégé, grades 3 to 12, about ten a topic.
Arena uses the multiple-choice questions in the resource. Library questions come with a Whole-school license, an Arena pass, or the item itself.
Written by the Studio model following our rules for accuracy and age-appropriate content. Read it before you play it.
Three original games. Every one ends each question with the right answer and a one-line why.
Up to 60 players. The code and a QR code go on the board; students open play.html on any phone or laptop.
Students open the link, type the nickname you gave them and play the set alone against the clock. Results land in your history below. The link works until .
Finished games and homework, newest first, with a CSV of every player and question.
Players are shown by nickname only; nicknames are filtered and never stored with anything else. A game stays open for three hours (homework for fourteen days) and is removed after seven days; your results stay in your history. Question sets the Studio writes are generated by AI following our rules for accuracy and age-appropriate content; read them before you play.
Press Enter or Space to start. Remove a player with the button on their name.
Saved to your history on this account.
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