Caveat Academy course · Grades 6 to 9
Design a board game the way professionals do: take apart games from Senet to chess, work out why 7 is the most likely roll of two dice, balance a game whose first player wins too often, tame a runaway leader, build a paper prototype from index cards, run playtests, summarize the data and write a rulebook a stranger can follow. Six modules at your own pace, ending with a finished game of your own.
Included with the Caveat Academy pass and Whole-school licenses. Or get it in the Arts & Creativity collection, $69 for 23 items.
6 modules · 18 lessonsabout 13 hours$19
Each module ends with a practice set that tracks mastery, an explain-it-back prompt, a short written response and a module exam. The final opens when every module is proficient; passing it earns a certificate with a verification code.
Analyze any game by its goal, players, components, rules, challenge and ending, identify its mechanics and connect them to the player experience and to games from history.
Compute probabilities for one die, two dice and cards, use expected value to compare choices and decide where luck belongs in a design.
Design a core loop with interesting decisions, measure balance from playtest win rates and adjust feedback loops to prevent a runaway leader.
Match a theme to mechanics, design readable components that do not rely on color alone and build a paper prototype.
Run a playtest, summarize playtest data and write a clear rulebook in the standard order.
Iterate a design to a defined finish line, review it for accessibility and explain in general terms what copyright, trademarks and patents do and do not protect.
This is how every lesson works: step through a worked example at your own pace, then answer a check and get the reason right away. Nothing here is saved; the course keeps your progress.
Module 3 · Balance and the first-player problem
A lesson check from each module
The checks need JavaScript turned on. The course itself works the same way.
Enrichment · Arts & Creativity$19 · included with the Academy pass and Whole-school licenses
The lessons are original writing by Caveat Academic Services. Facts were checked against these free, open references, which are also good places to read further.
Board Game Design is a self-paced enrichment course from Caveat Academic Services. It teaches the design process and the math of chance through board games; it does not replace a school art or math course and awards no credit. The lessons on copyright, trademarks and patents are general information, not legal advice. Use scissors with care and ask an adult before using a craft knife. Support: team@caveatacademic.com.