Caveat Academy course · Grades 7 to 12

Digital music production: from beat to master

A semester of making music on a computer: learn what a sample rate is and how long your ears can safely take a loud mix, program a backbeat on a 16-step grid, write a bass line from the chord roots and move a progression to a new key, set a vocal level that never clips, shape a synth with a filter and an envelope, clear a muddy mix with EQ and compression, and master and release a track legally. Six modules at your own pace, with a check in every lesson and a certificate at the end.

$19one-time · every device you sign in on

Included with the Caveat Academy pass and Whole-school licenses. Or get it in the Arts & Creativity collection, $69 for 23 items.

6 modules · 18 lessonsabout 12 hours$19

Six modules, eighteen lessons

Each module ends with a practice set that tracks mastery, an explain-it-back prompt, a short written response and a module exam. The final opens when every module is proficient; passing it earns a certificate with a verification code.

  1. Module 1: Sound and digital audio

    Explain frequency, amplitude, octaves and timbre, apply safe listening limits, and compute digital audio sizes from sample rate and bit depth.

    • What sound is
    • Decibels and hearing safety
    • Digital audio: sample rate and bit depth
    about 2.1 h
  2. Module 2: The workstation, MIDI and tempo

    Set up a DAW project, program and edit MIDI with note numbers, velocity and quantizing, and compute beat, bar and song lengths from tempo.

    • Inside a digital audio workstation
    • MIDI notes, velocity and quantizing
    • Tempo, meter and arrangement length
    about 2.1 h
  3. Module 3: Beats, bass and chords

    Program drum grooves, write bass lines from chord roots, and build and transpose chord progressions in a key.

    • Programming drums
    • Bass lines and the root
    • Chords and progressions
    about 2.1 h
  4. Module 4: Recording, synthesis and sampling

    Record with suitable microphones and safe levels, design sounds with oscillators, filters and envelopes, and edit and clear samples.

    • Microphones and recording
    • Synthesis basics
    • Sampling and editing audio
    about 2.1 h
  5. Module 5: Mixing

    Analyze and fix a mix with balance, panning, EQ ranges, compression and tempo-synced effects.

    • Balance, panning and the mix plan
    • Equalization
    • Compression and effects
    about 2.1 h
  6. Module 6: Finishing and sharing a track

    Arrange a track for contrast, evaluate a master against loudness targets, and plan a legal, credited release.

    • Arrangement and song structure
    • Mastering and loudness
    • Copyright, credits and sharing
    about 2.1 h

Try it before you start

This is how every lesson works: step through a worked example at your own pace, then answer a check and get the reason right away. Nothing here is saved; the course keeps your progress.

Module 5 · Compression and effects

Worked example: compressor math

  1. Threshold −18 dB, ratio 4:1. A vocal peak reaches −10 dB, which is 8 dB above the threshold.

A lesson check from each module

The checks need JavaScript turned on. The course itself works the same way.

What you get

Enrichment · Arts & Creativity$19 · included with the Academy pass and Whole-school licenses

What you finish with
A finished semester of music production: you can explain frequency, octaves and timbre, keep listening within safe limits, compute audio file sizes, set up a DAW project, program MIDI with note numbers, velocity and partial quantizing, work out bar and song lengths from tempo, program drum grooves, write bass lines and progressions in any key, record at safe levels, design synth sounds with filters and envelopes, fit and clear samples, fix a mix with panning, EQ, compression and tempo-synced delay, and master and release a track legally with clear credits. Passing the final earns a Caveat certificate of completion.
Who it is for
Students in grades 7 to 12 who make beats or want to, musicians who want to record and produce their own songs, students preparing for a music technology class, and homeschool families who want a complete arts and technology semester. Any free digital audio workstation and ordinary headphones are enough; no music reading is required.
Format
An online self-paced course: 6 modules and 18 lessons with worked examples you reveal step by step, 150 practice and exam items (multiple choice, numeric, fill-in and ordering), an explain-it-back prompt and a rubric-checked short response in every module, module exams with one retake, a 24-question final and a certificate with a verification code. About 12 hours in all; works on a phone or a computer.
Access
$19 one-time, yours on every device you sign in on; the course opens once you are signed in with it. Included with the Caveat Academy pass and Whole-school licenses. Also in the Arts & Creativity collection ($69) and the Enrichment Suite pass ($119), and 1 more bundle. Progress is saved in this browser on this device, and the certificate page lets you download your record.
Where it lives
The Arts & Creativity space in Caveat Enrichment.
Support
Access, a receipt, a refund or a correction to the course: team@caveatacademic.com.

How it works

  1. Open the course and start Module 1. Each lesson takes about 25 to 35 minutes; two or three a week finishes the course in about a semester.
  2. Answer the checks as you read. Every answer shows the reason, and a miss links you back to the lesson that covers it.
  3. Finish each module with its practice set and exam. Proficient on every module opens the final; 70 percent passes it.
  4. Print or download your certificate and record from the certificate page.

Start the course

Sources and accuracy

The lessons are original writing by Caveat Academic Services. Facts were checked against these free, open references, which are also good places to read further.

  1. National Institute for Occupational Safety and Health, Criteria for a Recommended Standard: Occupational Noise Exposure (85 dBA, 3 dB exchange rate): cdc.gov/niosh
  2. OpenStax, College Physics 2e, the chapter on sound, frequency, intensity and the decibel: openstax.org
  3. The MIDI Association, MIDI 1.0 specification overview, note numbers and velocity: midi.org
  4. U.S. Copyright Office, Copyright Registration for Musical Works and Sound Recordings (Circular 56A): copyright.gov
  5. International Telecommunication Union, Recommendation ITU-R BS.1770, the loudness measurement behind LUFS: itu.int

Digital Music Production is a self-paced course from Caveat Academic Services. It follows the sequence of a typical one-semester music production elective but does not replace a school course or music lessons and awards no credit. Example settings and loudness targets are typical values labeled as examples; services and tools change their settings. Notes on copyright describe general United States law for learning purposes and are not legal advice. Keep headphone volume moderate and rest your ears. Support: team@caveatacademic.com.