Enrichment · Passion Projects

Play to win.
Play like a teammate.

School esports teams carry the same expectations as any team, plus a few of their own: what goes in chat, what stays out of a profile, how accounts are protected and when a game’s rating is too old for a player. Record each player by gamer tag, mark the expectations met and log incidents as they happen.

Your players

The worked example is made up: a 14-year-old with two chat incidents and an open profile, and a senior captain who skips breaks. Saved on this device only; players are listed by gamer tag.

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What you get

Enrichment · Passion ProjectsFree

What you finish with
A record per player: gamer tag, age, game and ESRB rating, ten expectations met or not yet, and an incident log with dates and actions. Counts expectations met and incidents; flags a game rated above the player’s age, accounts under 13, two-factor sign-in, public profiles, repeat incidents and answering harassment.
Who it is for
Esports coaches and club sponsors, players and families.
Format
Browser checklist with a saved record per player. Prints one player’s checklist, the whole team in a table or a blank sheet; downloads a spreadsheet (.csv); exports and imports a file.
Access
Free. No account, no sign-in and nothing to install. Everything you type stays in this browser; nothing is sent to Caveat.
Where it lives
The Passion Projects space in Caveat Enrichment.
Support
Questions about access, an order or a correction: team@caveatacademic.com.

How to use it

  1. Add each player by gamer tag, with age and game.
  2. Go through the expectations together at the start of the season.
  3. Log any incident the day it happens.
  4. Meet with the player and family after a second incident.
  5. Review the checklist each season.

Add a player

Game ratings

What the ESRB letters meanRatingForIn school leaguesEEveryoneCommonE10+Ages 10 and upCommonTTeen, 13 and upCommon in high schoolMMature, 17 and upOften excludedWhat the ESRB letters meanEFor: EveryoneIn school leagues: CommonE10+For: Ages 10 and upIn school leagues: CommonTFor: Teen, 13 and upIn school leagues: Common in high schoolMFor: Mature, 17 and upIn school leagues: Often excluded
Ratings describe content, not difficulty. Online play and chat are not rated: other players’ words are the coach’s and the family’s to manage.

Harassment

Teach one response: mute, take a screenshot, tell the coach. Coaches report to the platform and the league; answering back in chat usually makes things worse and can cost the team a match.

Health

Long sessions strain eyes, wrists and sleep. Build stand-up breaks into practice, keep screens off before bed, and treat a player’s grades and sleep as part of the team’s plan.

Sources

  1. Entertainment Software Rating Board. Ratings guide (esrb.org).
  2. Federal Trade Commission. Children’s Online Privacy Protection Rule (COPPA) (ftc.gov).
  3. Common Sense Education. Digital Citizenship Curriculum (commonsense.org/education).
  4. Cybersecurity and Infrastructure Security Agency. Turn on multifactor authentication (cisa.gov).

The worked examples are made up. League and school policies govern which games and conduct rules apply. Nothing you type is sent to Caveat. Support: team@caveatacademic.com.