Enrichment · Cultural Studies
Oware has been played in Ghana and across West Africa for generations; Nine Men’s Morris was scratched into Roman stone and medieval church benches. Play both here against the computer or a friend, learn where they come from, and print a board to play with beans and buttons.
Built for grades 1 to 5 with a grown-up nearby, and fun for older players too. The counting helper shows where the last seed will land. Games are saved in this browser; nothing is sent anywhere.
Setting up the boards. If nothing appears, turn on JavaScript.
Enrichment · Cultural StudiesFree
Traditional rules, as they are written down by game historians.
Twelve pits, four seeds in each. Seeds are sown one per pit counterclockwise, skipping the starting pit on a lap of 12 or more. A last seed that makes 2 or 3 on the other side captures, along with any unbroken run of 2s and 3s just before it on that side. A move that would capture every seed on the other side is allowed but captures nothing. A player whose opponent has no seeds must give them some if any move can; if none can, the game ends and each keeps the seeds on their side. The first to 25 of the 48 seeds wins. Some families play other versions of the rules, and that is part of the tradition.
Twenty-four points on three nested squares joined at their midpoints. Players place nine pieces each, then move along lines; three in a row is a mill and removes an opposing piece that is not itself in a mill unless every piece is. With three pieces left a player may fly to any free point, a common rule that can be turned off. The computer player follows simple rules of thumb: in Relaxed it mostly picks at random; in Thinking it takes a capture or a mill when it sees one, blocks yours and avoids handing you an easy one. It is beatable on purpose.
Rules for both games vary from place to place; the page uses widely published versions. The worked example position is made up. Games and the record stay in this browser. Support: team@caveatacademic.com.