Enrichment · Passion Projects

Every headset, PC and cable,
ready for match day.

An esports program runs on shared gear: PCs, monitors, headsets passed from player to player, and a tangle of power and network cables. Count each item or set once with its asset tag and station, work through five room-care checks and log what teams take home. The page flags what is broken, unsafe or overdue.

$5one-time · every device you sign in on

Included with the Caveat Academy pass and Whole-school licenses. Or get it in the Passion projects kit, $39 for 48 items.

Inventory

The worked example is made up: four items in one school esports room. Team codes, not names. Saved on this device only.

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What you get

Enrichment · Passion Projects$5

What you finish with
An inventory record per item or set: category, asset tag, quantity, how many work, station, condition, date counted, five room-care checks (cleaning, cables, power, updates, accounts) and check-outs by team code. Totals units working, units out and care checks still open; flags broken units, unmet care checks, retired items and check-outs over 14 days.
Who it is for
Esports advisers and coaches, technology teachers and the student managers who run a school or club gaming room.
Format
Browser inventory with a saved record per item. Prints one item, the whole inventory as a count sheet or a blank form; downloads a spreadsheet (.csv); exports and imports a file.
Access
$5 one-time, yours on every device you sign in on; the tool opens once you are signed in with it. Included with the Caveat Academy pass and Whole-school licenses. Also in the Passion projects kit ($39) and the Enrichment Suite pass ($119), and 1 more bundle. Everything you type stays in this browser; nothing is sent to Caveat.
Where it lives
The Passion Projects space in Caveat Enrichment.
Support
Questions about access, an order or a correction: team@caveatacademic.com.

How to use it

  1. Count one station or cart at a time and add each item or set with its asset tag.
  2. Write how many you have and how many work.
  3. Work through the five room-care checks, marking does not apply where they do not fit.
  4. Log check-outs by team code, with the date back.
  5. Clear the flags before the next practice, starting with power and cables.

Count the first item

What keeps a gaming room running

A shared gaming room, kept healthy and safeHygieneHeadsets and controllerspass between many handsand facesWipe after each playerwith a disinfectant themaker allowsLet surfaces dry beforethe next usePower and cablesGaming PCs and monitorsdraw a lot of powerOne surge protector peroutlet; never chain powerstripsTape or tray cables awayfrom walkwaysAccounts and updatesUpdate systems anddrivers days before amatch, not minutesUse school-managedaccountsWipe accounts and databefore retiring a deviceA shared gaming room, kept healthy and safeHygieneHeadsets and controllers pass between manyhands and facesWipe after each player with a disinfectantthe maker allowsLet surfaces dry before the next usePower and cablesGaming PCs and monitors draw a lot of powerOne surge protector per outlet; never chainpower stripsTape or tray cables away from walkwaysAccounts and updatesUpdate systems and drivers days before amatch, not minutesUse school-managed accountsWipe accounts and data before retiring adevice
Follow your school’s technology and facilities rules; they come first.

Why power gets its own check

A row of gaming PCs, monitors and chargers can overload a circuit. Plug power strips straight into the wall, never into each other, and do not run cords under rugs or through doorways. If breakers trip or plugs feel warm, call facilities.

Shared gear, shared germs

Headsets touch ears, hair and faces; controllers and keyboards pass through many hands. A quick wipe after each player with a disinfectant the maker allows, and letting it dry, keeps the room healthier through flu season.

Asset tags save the season

A tag or range per set lets you match a broken unit to its record, file a warranty claim and prove what the program owns when the budget comes around.

Sources

  1. Electrical Safety Foundation International: Power strip and surge protector safety (esfi.org).
  2. National Fire Protection Association: Electrical safety in the home and workplace (nfpa.org).
  3. Centers for Disease Control and Prevention: Cleaning and disinfecting your facility (cdc.gov).
  4. Cybersecurity and Infrastructure Security Agency: Update software; secure our world (cisa.gov).
  5. U.S. Environmental Protection Agency: Electronics donation and recycling (epa.gov/recycle).

The worked example is made up. Follow your school’s technology, facilities and safety rules. Nothing you type is sent to Caveat. Support: team@caveatacademic.com.