Enrichment · Arts and Creativity
Every competition robot has to fit the rules and do what the team set out to build. This organizer keeps one record per requirement: where it comes from, the statement written as “The robot shall …”, its priority, what you will measure against which limit, how you will verify it and what you actually measured. It catches untestable words and measurements past their limits, and shows how many must-haves are met before inspection.
Included with the Caveat Academy pass and Whole-school licenses. Or get it in the Arts & Creativity collection, $69 for 38 items.
The worked example is made up: six requirements for a competition robot, with made-up limits. Use the numbers in your own game manual. Saved on this device only.
Loading the requirement form. If nothing appears, turn on JavaScript.
Enrichment · Arts & Creativity$5
Engineering requirements use “shall” for something that must be true. Sorting needs into must, should and could (sometimes called MoSCoW) helps a team decide what to build first when time runs short.
“Fast” and “strong” mean different things to different people. A requirement names a quantity, a limit and a unit, such as a pickup in at most 2 seconds, so anyone on the team can check it the same way.
Inspection looks or measures; test runs it under set conditions; analysis uses calculation or a model; demonstration shows it working. Choose before you build, so you design something you can check.
The worked example is made up and its limits are not from any real game manual. Always use your competition’s current rules. Nothing you type is sent to Caveat. Support: team@caveatacademic.com.